[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Carpaint
DisableDev = 1

[INCLUDE: common/materials_glass.ini]

[INCLUDE: common/materials_interior.ini]

[Material_Plastic]
Materials=int_plastic_blk,ext_plastic_blk
DetailScale=150
ApplyShadowBiasFix=1
Brightness=0.15

[Material_Leather]
Materials=int_leather_blk
DetailScale=100
ApplyShadowBiasFix=1
Brightness=0.15


[Material_Fabric_v2]
Materials=int_fabric_blk
DetailScale=100
ApplyShadowBiasFix=1
Brightness=0.15

[Material_Metal_v2]
Materials=int_chrome,ext_chrome
Brightness=0.25
CubemapReflectionBlur=0.25
DetailScale=150

[Material_Glass]
Materials = GLS_WINDOW
FilmIOR = 3.5
ExtraLightsAdjustment = 0.85
BrightnessAdjustment = 0.45
Refraction = 2
Desaturate = 0.05


[Material_CarPaint_Solid]
Materials = Carpaint
BrightnessAdjustment = 0.315 ; compensates for ambient specular
SpecularBase = 0.15, 45
ColoredSpecular = 0.975
ColoredReflection = 0.925

[Material_CarPaint_Metallic]
Materials = Carpaint
Skins = 04_Montego_Blue
BrightnessAdjustment = 0.15 ; compensates for ambient specular
SpecularBase = 0.25, 15
ColoredSpecular = 0.995
ColoredReflection = 0.975

[Material_CarPaint_Metallic]
Materials = Carpaint
Skins = 01_Competition_Yellow
BrightnessAdjustment = 0.65 ; compensates for ambient specular
SpecularBase = 0.25, 25
ColoredSpecular = 0.95
ColoredReflection = 0.95

[Material_CarPaint_Metallic]
Materials = Carpaint
Skins = 03_Chaste_White
BrightnessAdjustment = 0.85 ; compensates for ambient specular
SpecularBase = 0.45, 15
ColoredSpecular = 0.45
ColoredReflection = 0.45

[SHAKING_EXHAUST_0]
MESHES = EXH
POINT_0 = 0, 0, 0
POINT_0_RADIUS = 1
POINT_0_EXP = 1.5
POINT_0_SCALE = 0.25


[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Japan]


[EXTRA_FX]
ROTATING_FILTER = WHEEL_LR,WHEEL_RR,WHEEL_LF,WHEEL_RF  ; all parameters are lists of meshes too

[EMISSIVE_REVERSE_0]
NAME =REVERSE
COLOR = 425, 425, 425          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = TURN_LF,TURN_L,TURN_LR
COLOR = 450, 450, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = LEFT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = TURN_RF,TURN_R,TURN_RR
COLOR = 450, 450, 50          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = RIGHT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = INT_TURN_R
COLOR = 0, 5, 0          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = NONE             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = INT_TURN_L
COLOR = 0, 5, 0          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.1                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = NONE             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_HIGHBEAM_0]
NAME = HBEAM
COLOR = 650, 630, 590          ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.8                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION = FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[AUDIO_VOLUME]
LIMITER = 2
ENGINE_INT = 2